Add Deck of Cards solution
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{
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"cells": [
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"This notebook was prepared by [Donne Martin](https://github.com/donnemartin). Source and license info is on [GitHub](https://github.com/donnemartin/system-design-primer-primer)."
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"# Design a deck of cards"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"## Constraints and assumptions\n",
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"\n",
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"* Is this a generic deck of cards for games like poker and black jack?\n",
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" * Yes, design a generic deck then extend it to black jack\n",
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"* Can we assume the deck has 52 cards (2-10, Jack, Queen, King, Ace) and 4 suits?\n",
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" * Yes\n",
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"* Can we assume inputs are valid or do we have to validate them?\n",
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" * Assume they're valid"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"## Solution"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 1,
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"metadata": {
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"collapsed": false
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},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"Overwriting deck_of_cards.py\n"
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]
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}
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],
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"source": [
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"%%writefile deck_of_cards.py\n",
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"from abc import ABCMeta, abstractmethod\n",
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"from enum import Enum\n",
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"import sys\n",
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"\n",
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"\n",
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"class Suit(Enum):\n",
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"\n",
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" HEART = 0\n",
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" DIAMOND = 1\n",
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" CLUBS = 2\n",
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" SPADE = 3\n",
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"\n",
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"\n",
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"class Card(metaclass=ABCMeta):\n",
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"\n",
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" def __init__(self, value, suit):\n",
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" self.value = value\n",
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" self.suit = suit\n",
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" self.is_available = True\n",
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"\n",
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" @property\n",
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" @abstractmethod\n",
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" def value(self):\n",
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" pass\n",
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"\n",
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" @value.setter\n",
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" @abstractmethod\n",
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" def value(self, other):\n",
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" pass\n",
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"\n",
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"\n",
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"class BlackJackCard(Card):\n",
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"\n",
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" def __init__(self, value, suit):\n",
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" super(BlackJackCard, self).__init__(value, suit)\n",
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"\n",
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" def is_ace(self):\n",
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" return True if self._value == 1 else False\n",
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"\n",
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" def is_face_card(self):\n",
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" \"\"\"Jack = 11, Queen = 12, King = 13\"\"\"\n",
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" return True if 10 < self._value <= 13 else False\n",
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"\n",
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" @property\n",
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" def value(self):\n",
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" if self.is_ace() == 1:\n",
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" return 1\n",
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" elif self.is_face_card():\n",
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" return 10\n",
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" else:\n",
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" return self._value\n",
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"\n",
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" @value.setter\n",
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" def value(self, new_value):\n",
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" if 1 <= new_value <= 13:\n",
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" self._value = new_value\n",
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" else:\n",
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" raise ValueError('Invalid card value: {}'.format(new_value))\n",
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"\n",
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"\n",
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"class Hand(object):\n",
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"\n",
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" def __init__(self, cards):\n",
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" self.cards = cards\n",
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"\n",
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" def add_card(self, card):\n",
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" self.cards.append(card)\n",
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"\n",
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" def score(self):\n",
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" total_value = 0\n",
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" for card in card:\n",
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" total_value += card.value\n",
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" return total_value\n",
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"\n",
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"\n",
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"class BlackJackHand(Hand):\n",
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"\n",
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" BLACKJACK = 21\n",
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"\n",
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" def __init__(self, cards):\n",
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" super(BlackJackHand, self).__init__(cards)\n",
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"\n",
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" def score(self):\n",
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" min_over = sys.MAXSIZE\n",
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" max_under = -sys.MAXSIZE\n",
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" for score in self.possible_scores():\n",
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" if self.BLACKJACK < score < min_over:\n",
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" min_over = score\n",
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" elif max_under < score <= self.BLACKJACK:\n",
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" max_under = score\n",
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" return max_under if max_under != -sys.MAXSIZE else min_over\n",
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"\n",
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" def possible_scores(self):\n",
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" \"\"\"Return a list of possible scores, taking Aces into account.\"\"\"\n",
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" # ...\n",
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"\n",
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"\n",
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"class Deck(object):\n",
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"\n",
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" def __init__(self, cards):\n",
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" self.cards = cards\n",
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" self.deal_index = 0\n",
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"\n",
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" def remaining_cards(self):\n",
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" return len(self.cards) - deal_index\n",
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"\n",
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" def deal_card():\n",
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" try:\n",
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" card = self.cards[self.deal_index]\n",
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" card.is_available = False\n",
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" self.deal_index += 1\n",
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" except IndexError:\n",
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" return None\n",
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" return card\n",
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"\n",
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" def shuffle(self): # ..."
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]
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}
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],
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"metadata": {
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"kernelspec": {
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"display_name": "Python 3",
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"language": "python",
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"name": "python3"
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},
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"language_info": {
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"codemirror_mode": {
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"name": "ipython",
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"version": 3
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},
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"file_extension": ".py",
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"mimetype": "text/x-python",
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"name": "python",
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"nbconvert_exporter": "python",
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"pygments_lexer": "ipython3",
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"version": "3.4.3"
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}
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},
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"nbformat": 4,
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"nbformat_minor": 0
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}
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@ -0,0 +1,116 @@
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from abc import ABCMeta, abstractmethod
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from enum import Enum
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import sys
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class Suit(Enum):
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HEART = 0
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DIAMOND = 1
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CLUBS = 2
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SPADE = 3
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class Card(metaclass=ABCMeta):
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def __init__(self, value, suit):
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self.value = value
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self.suit = suit
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self.is_available = True
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@property
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@abstractmethod
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def value(self):
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pass
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@value.setter
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@abstractmethod
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def value(self, other):
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pass
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class BlackJackCard(Card):
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def __init__(self, value, suit):
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super(BlackJackCard, self).__init__(value, suit)
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def is_ace(self):
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return True if self._value == 1 else False
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def is_face_card(self):
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"""Jack = 11, Queen = 12, King = 13"""
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return True if 10 < self._value <= 13 else False
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@property
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def value(self):
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if self.is_ace() == 1:
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return 1
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elif self.is_face_card():
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return 10
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else:
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return self._value
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@value.setter
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def value(self, new_value):
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if 1 <= new_value <= 13:
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self._value = new_value
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else:
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raise ValueError('Invalid card value: {}'.format(new_value))
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class Hand(object):
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def __init__(self, cards):
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self.cards = cards
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def add_card(self, card):
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self.cards.append(card)
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def score(self):
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total_value = 0
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for card in card:
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total_value += card.value
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return total_value
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class BlackJackHand(Hand):
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BLACKJACK = 21
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def __init__(self, cards):
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super(BlackJackHand, self).__init__(cards)
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def score(self):
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min_over = sys.MAXSIZE
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max_under = -sys.MAXSIZE
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for score in self.possible_scores():
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if self.BLACKJACK < score < min_over:
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min_over = score
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elif max_under < score <= self.BLACKJACK:
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max_under = score
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return max_under if max_under != -sys.MAXSIZE else min_over
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def possible_scores(self):
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"""Return a list of possible scores, taking Aces into account."""
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# ...
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class Deck(object):
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def __init__(self, cards):
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self.cards = cards
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self.deal_index = 0
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def remaining_cards(self):
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return len(self.cards) - deal_index
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def deal_card():
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try:
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card = self.cards[self.deal_index]
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card.is_available = False
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self.deal_index += 1
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except IndexError:
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return None
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return card
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def shuffle(self): # ...
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