poriting to noat.cards

This commit is contained in:
Vu
2021-03-14 17:08:05 +07:00
parent 6984b4e956
commit f4af06bdff
48 changed files with 3545 additions and 3384 deletions

View File

@@ -4,7 +4,7 @@
"cell_type": "markdown",
"metadata": {},
"source": [
"This notebook was prepared by [Donne Martin](https://github.com/donnemartin). Source and license info is on [GitHub](https://github.com/donnemartin/system-design-primer)."
"This notebook was prepared by [Donne Martin](https://github.com/donnemartin) . Source and license info is on [GitHub](https://github.com/donnemartin/system-design-primer) ."
]
},
{
@@ -57,7 +57,7 @@
"import sys\n",
"\n",
"\n",
"class Suit(Enum):\n",
"class Suit(Enum) :\n",
"\n",
" HEART = 0\n",
" DIAMOND = 1\n",
@@ -65,100 +65,100 @@
" SPADE = 3\n",
"\n",
"\n",
"class Card(metaclass=ABCMeta):\n",
"class Card(metaclass=ABCMeta) :\n",
"\n",
" def __init__(self, value, suit):\n",
" def __init__(self, value, suit) :\n",
" self.value = value\n",
" self.suit = suit\n",
" self.is_available = True\n",
"\n",
" @property\n",
" @abstractmethod\n",
" def value(self):\n",
" def value(self) :\n",
" pass\n",
"\n",
" @value.setter\n",
" @abstractmethod\n",
" def value(self, other):\n",
" def value(self, other) :\n",
" pass\n",
"\n",
"\n",
"class BlackJackCard(Card):\n",
"class BlackJackCard(Card) :\n",
"\n",
" def __init__(self, value, suit):\n",
" super(BlackJackCard, self).__init__(value, suit)\n",
" def __init__(self, value, suit) :\n",
" super(BlackJackCard, self) .__init__(value, suit) \n",
"\n",
" def is_ace(self):\n",
" def is_ace(self) :\n",
" return self._value == 1\n",
"\n",
" def is_face_card(self):\n",
" def is_face_card(self) :\n",
" \"\"\"Jack = 11, Queen = 12, King = 13\"\"\"\n",
" return 10 < self._value <= 13\n",
"\n",
" @property\n",
" def value(self):\n",
" def value(self) :\n",
" if self.is_ace() == 1:\n",
" return 1\n",
" elif self.is_face_card():\n",
" elif self.is_face_card() :\n",
" return 10\n",
" else:\n",
" return self._value\n",
"\n",
" @value.setter\n",
" def value(self, new_value):\n",
" def value(self, new_value) :\n",
" if 1 <= new_value <= 13:\n",
" self._value = new_value\n",
" else:\n",
" raise ValueError('Invalid card value: {}'.format(new_value))\n",
"\n",
"\n",
"class Hand(object):\n",
"class Hand(object) :\n",
"\n",
" def __init__(self, cards):\n",
" def __init__(self, cards) :\n",
" self.cards = cards\n",
"\n",
" def add_card(self, card):\n",
" self.cards.append(card)\n",
" def add_card(self, card) :\n",
" self.cards.append(card) \n",
"\n",
" def score(self):\n",
" def score(self) :\n",
" total_value = 0\n",
" for card in self.cards:\n",
" total_value += card.value\n",
" return total_value\n",
"\n",
"\n",
"class BlackJackHand(Hand):\n",
"class BlackJackHand(Hand) :\n",
"\n",
" BLACKJACK = 21\n",
"\n",
" def __init__(self, cards):\n",
" super(BlackJackHand, self).__init__(cards)\n",
" def __init__(self, cards) :\n",
" super(BlackJackHand, self) .__init__(cards) \n",
"\n",
" def score(self):\n",
" def score(self) :\n",
" min_over = sys.MAXSIZE\n",
" max_under = -sys.MAXSIZE\n",
" for score in self.possible_scores():\n",
" for score in self.possible_scores() :\n",
" if self.BLACKJACK < score < min_over:\n",
" min_over = score\n",
" elif max_under < score <= self.BLACKJACK:\n",
" max_under = score\n",
" return max_under if max_under != -sys.MAXSIZE else min_over\n",
"\n",
" def possible_scores(self):\n",
" def possible_scores(self) :\n",
" \"\"\"Return a list of possible scores, taking Aces into account.\"\"\"\n",
" # ...\n",
"\n",
"\n",
"class Deck(object):\n",
"class Deck(object) :\n",
"\n",
" def __init__(self, cards):\n",
" def __init__(self, cards) :\n",
" self.cards = cards\n",
" self.deal_index = 0\n",
"\n",
" def remaining_cards(self):\n",
" def remaining_cards(self) :\n",
" return len(self.cards) - deal_index\n",
"\n",
" def deal_card():\n",
" def deal_card() :\n",
" try:\n",
" card = self.cards[self.deal_index]\n",
" card.is_available = False\n",
@@ -167,7 +167,7 @@
" return None\n",
" return card\n",
"\n",
" def shuffle(self): # ..."
" def shuffle(self) : # ..."
]
}
],

View File

@@ -3,7 +3,7 @@ from enum import Enum
import sys
class Suit(Enum):
class Suit(Enum) :
HEART = 0
DIAMOND = 1
@@ -11,100 +11,100 @@ class Suit(Enum):
SPADE = 3
class Card(metaclass=ABCMeta):
class Card(metaclass=ABCMeta) :
def __init__(self, value, suit):
def __init__(self, value, suit) :
self.value = value
self.suit = suit
self.is_available = True
@property
@abstractmethod
def value(self):
def value(self) :
pass
@value.setter
@abstractmethod
def value(self, other):
def value(self, other) :
pass
class BlackJackCard(Card):
class BlackJackCard(Card) :
def __init__(self, value, suit):
super(BlackJackCard, self).__init__(value, suit)
def __init__(self, value, suit) :
super(BlackJackCard, self) .__init__(value, suit)
def is_ace(self):
def is_ace(self) :
return True if self._value == 1 else False
def is_face_card(self):
def is_face_card(self) :
"""Jack = 11, Queen = 12, King = 13"""
return True if 10 < self._value <= 13 else False
@property
def value(self):
def value(self) :
if self.is_ace() == 1:
return 1
elif self.is_face_card():
elif self.is_face_card() :
return 10
else:
return self._value
@value.setter
def value(self, new_value):
def value(self, new_value) :
if 1 <= new_value <= 13:
self._value = new_value
else:
raise ValueError('Invalid card value: {}'.format(new_value))
class Hand(object):
class Hand(object) :
def __init__(self, cards):
def __init__(self, cards) :
self.cards = cards
def add_card(self, card):
self.cards.append(card)
def add_card(self, card) :
self.cards.append(card)
def score(self):
def score(self) :
total_value = 0
for card in self.cards:
total_value += card.value
return total_value
class BlackJackHand(Hand):
class BlackJackHand(Hand) :
BLACKJACK = 21
def __init__(self, cards):
super(BlackJackHand, self).__init__(cards)
def __init__(self, cards) :
super(BlackJackHand, self) .__init__(cards)
def score(self):
def score(self) :
min_over = sys.MAXSIZE
max_under = -sys.MAXSIZE
for score in self.possible_scores():
for score in self.possible_scores() :
if self.BLACKJACK < score < min_over:
min_over = score
elif max_under < score <= self.BLACKJACK:
max_under = score
return max_under if max_under != -sys.MAXSIZE else min_over
def possible_scores(self):
def possible_scores(self) :
"""Return a list of possible scores, taking Aces into account."""
pass
class Deck(object):
class Deck(object) :
def __init__(self, cards):
def __init__(self, cards) :
self.cards = cards
self.deal_index = 0
def remaining_cards(self):
def remaining_cards(self) :
return len(self.cards) - self.deal_index
def deal_card(self):
def deal_card(self) :
try:
card = self.cards[self.deal_index]
card.is_available = False
@@ -113,5 +113,5 @@ class Deck(object):
return None
return card
def shuffle(self):
def shuffle(self) :
pass